Welcome to the Old Farts at War Gaming Community!
We are a diverse group of Adult online gamers from all over the world but most are from USA, Australia and UK.
We play COD 4, World at War ,Company of Heroes and not forgetting the new Bad Company 2.
In the near future we'll be trying other titles such as BF3, MOH Tier 1, COD Black Ops and Red Orchestra 2.
We are an easy going bunch of Gamers that prefere to play the tactical side of FPS games.
As a result we have a large Community and we just keep growing since we started 3 years ago.
Feel free to look around and we will see you on the battlefield and don't forget,
Treyarch have just released the FAQ list for Call of Duty: Black Ops.
After Call of Duty: World at War, we set out 3 goals for our next PC title:
* 1] PC gets every single game feature that the consoles get, but in a way that makes sense for PC.
* 2] PC gets even more features – the ones that PC gamers want like dedicated servers and more customization.
* 3] Keep it fun. Protect the integrity of the title through design and post-launch support.
Keep that in mind as you read through the decisions outlined below in our FAQ.
Call of Duty: Black Ops PC Multiplayer FAQ
Full feature support: Confirmed
Ranked Servers: earn XP and currency. Wager Servers: gamble your currency. Customizable Unranked Servers. Combat Training against practice dummies. Theater. Create-a-Class "2.0." Contracts. Emblem editor. Everything the consoles get. Implemented in a way that makes sense for PC (*cough* no lobbies *cough*).
PC Features: Confirmed
Dedicated Servers. New Server Browser. Dev console. /record. Customizable game modes, perks, killstreaks, classes, and higher player counts on unranked servers. Map rotation. RCon. Kick & Ban. MOTD. In-game custom Server Banners. And more.
Mod Tools: Confirmed
We will release mod tools sometime post-launch. We need to finish the game first. Then we will make sure any urgent issues are handled. Then we will begin work on tools. The extent of the mod tools package will not be known until this time.
Global Persistent Stats, Profiles: Confirmed
Your profile data is stored on servers for you and is accessible from anywhere on the internet. Stats, XP, COD Points, configs, etc.
Steam Exclusive: Confirmed
Millions of Call of Duty fans are already on Steam. Their Friends are on Steam. Steam will provide the ease of auto-updating instead of manual patching. Auto-updating will also help keep the community playing together on the latest version. The Steam cloud will make your profile and configs available to you on any computer.
VAC: Confirmed
We are serious about protecting the integrity of this game from hackers and cheaters who would otherwise ruin the fun for the honest players. Used in conjunction with our own anti-exploit measures, Theater reviews, trusted servers, and supplemented by server admins with kick and ban powers we believe that Valve Anti-Cheat will be an effective solution for Call of Duty: Black Ops PC. We are committed to working closely and diligently with Valve to deal with new threats as they appear.
No “Public Server Files”: Confirmed
Many of these game features are predicated on having a trusted host or server. Otherwise these features would be wide-open to easy exploits and rampant cheating. Also, anti-cheat solutions can be significantly more effective on games that rely on trusted servers. We chose against “public server files” in favor of providing full feature support and protecting the integrity of this title. This doesn't mean you won't have customization or admin capabilities with your servers - because you will. This simply means we've partnered with an exclusive server provider.
GameServers.com Exclusive: Confirmed
We have partnered with GameServers.com as the exclusive provider of dedicated servers for Call of Duty: Black Ops. Every dedicated server for this title will be running on top quality hardware and infrastructure with excellent bandwidth. There will be a ton of official servers at launch for everyone to play on for free. If you want to run your own server you will be able to rent one at a great price (which will never go higher than $0.99/slot). They are actively adding new server locations and staffing up to meet global demand. If you don’t see your location you can suggest it here: http://www.gameservers.com/blackops/
Max Players: Not Confirmed
We have not yet finalized the maximum number of players in ranked or unranked servers. More playtesting is required to determine how high these numbers can go. This happens as late as possible in the project otherwise the game is likely to change in ways that could invalidate the results.
Minimum System Requirements: Not Confirmed
The game is still in development, and the PC team is hard at work making further optimizations. We will announce the min specs in the near future.
-----
Hopefully that answers the majority of the outstanding questions not answered from our MP Reveal coverage. There are still some questions we do not have answers for at this time, so as always, we appreciate your patience. We will have all questions answered before November 9th.
Regards,
-JD, PC Dev, & the PC Team
Posted by sparticus on Sun Sep 05, 2010 4:04 pm ( Reads: 8 )
(comments? Call of Duty Black Ops News | Score: 0)
To anyone who swore and panicked their way through the original Red Orchestra modification back in 2004, or its commercial release, Red Orchestra: Ostfront, back in 2006, the upcoming sequel Red Orchestra: Heroes of Stalingrad should represent a big deal.
To anyone with no idea what Red Orchestra is, let me help out: It’s a multiplayer FPS, set on the Eastern front of World War 2, which captures above all else the grayness and desperation of those nightmare battlefields. Red Orchestra is a game of wincing at suppressive fire, of bayonet attacks, and of struggling to figure out whether that figure is a German or a Russian because muddy gray and muddy brown often look the same in dim lighting.
The sequel’s looking to expand on everything that made the original game great, including its horrific tank combat. Here, we present an exclusive interview with Tripwire President John Gibson, in which he talks freely on the as-of-yesterday unrevealed vehicle combat coming in the sequel.
Posted by sparticus on Thu Sep 02, 2010 10:15 pm ( Reads: 11 )